Code for Quadrilateral Mesh Generation
Our algorithm for constrained quadrilateral mesh generation has been implemented. Downloadable code, called CQMesh, can be found here. The code was developed by Marcelo Siqueira, one of the co-authors of this work.
Here’s a video (a little over 6 minutes) of our quad-tree based meshing algorithm to construct quadrilateral meshes with bounded angles (this paper). Presented at SoCG ’09.
Code to construct convex quadrilateral meshes for simple polygonal regions, possibly with holes, is available here. This quad mesh generation code, called RMesh, implements an adaptation of our algorithm to convert triangulations to quadrangulations. This project was carried out by Ryan Bowman, a Computer Science undergraduate who graduated from Rutgers-Camden in 2004.
This material is based upon work supported by the National Science Foundation under grants CCR-0204293 and CCF-0830589.
Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).
Coauthors on my research papers:
Oswin Aichholzer, Greg Aloupis, Betul Atalay, Mark de Berg, Piotr Berman, Prosenjit Bose, David Bremner, Carmen Cortes, Justin Colannino, Sebastian Collette, Mirela Damian, Bhaskar DasGupta, Erik Demaine, Martin Demaine, Vida Dujmovic, Dania El-Khechen, Jeff Erickson, Robin Flatland, Jean Gallier, Jim Gee, Francisco Gomez, Ferran Hurtado, John Iacono, Evangelos Kranakis, Hannes Krasser, Stefan Langerman, Henk Meijer, Kim Miller, S.Muthukrishnan, Mark Overmars Joe O’Rourke, Belen Palop, Val Pinciu, Sanguthevar Rajasekaran, Pedro Ramos, David Rappaport, Peter Rousseeuw, Vera Sacristan, Toni Sellarès, Saurabh Sethia, Tom Shermer, Marcelo Siqueira, Diane Souvaine, Ileana Streinu, Anja Struyf, Tessa Sundaram, Perouz Taslakian, Godfried Toussaint, Alain Turki, Jorge Urrutia, Gordon Wilfong, Stephanie Wuhrer, Dianna Xu.