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Name that book: A picture is worth a thousand words

Strapped for ideas how to engage students in the online classroom? Scrambling for methods and resources to maintain momentum?

Enter book covers. A popular internet game called “Name That Book” or “Guess That Book” is a sure-fire way to keep a never-ending Zoom-class fresh, instructor included. Variations of the game, with some lockdown-inspired creativity, can be incorporated into library sessions, too.

Browse our collection of various types of book cover games below, created by others. The examples illustrate what’s already available out there. Listed in order of difficulty, these games also indicate that we should consider our students’ interests and reading level before every single class or before any other attempts to engage our target audience.

There are collections created by other libraries, such as Blanked Out Books. You can have a guess, then click “next” to reveal the answer. It comes with downloadable slides from Suffolk Library.

Want to create you own? We have successfully used Canva to set up our own “Name That Book” stressbusters before the graphic design workshop in December 2020. The example above shows a yellow rose, courtesy of Stephanie Bartz, as image background, and a Canva “element” of a business card with a name on it – an easy one to create and solve: The name of the rose.